Assault
A frontline fighter focused on maneuvering and medium- to close-range kills against targets in cover.
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Verified role index
Compare the eight standard Specializations that Electronic Arts documented for Zero Company, using role descriptions tied directly to the official gameplay deep dive.
COVERAGE BOUNDARY
This page owns the official standard Specialization set: Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter, and Soldier. EA described an Ultimate, Standard, and Passive ability structure for each. It does not claim to catalogue every unique authored Operator setup or identify a top-ranked class.
A frontline fighter focused on maneuvering and medium- to close-range kills against targets in cover.
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A multi-target blaster specialist built around fast strikes across several targets.
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A thickly armored frontline combatant focused on survivability and absorbing enemy attacks in the open.
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A support role focused on healing, Injury prevention, and boosting teammates.
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A flexible wildcard that capitalizes on opportunities without extensive setup.
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A reconnaissance-focused tactical role whose planning and timing create opportunities for the team.
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A long-range marksman focused on selecting and defeating priority enemies.
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An offensive mainstay for close- to medium-range combat using melee, grenades, heavy blaster fire, and a rocket launcher.
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